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Not A Long Time Ago - Directed by Marcus Günther

Director Biography - Marcus Günther

1967 born in Solingen



• 1967-1973 grown up in Scharfhausen, Solingen

• 1973-1984 common school Krahenhöhe, Solingen

• 1984-1987 apprenticeship as a plasterer, Stuckgeschäft Heinz Reusch, Solingen

• 1987-1989 communty service at a nursing home, Altenpflegeheim Altenhofer Str., Solingen

• 1989-1991 apprenticeship as a scenic painter, Düsseldorfer Schauspielhaus, Düsseldorf • 1991-2000 worked as a scenic painter, Düsseldorfer Schauspielhaus, Düsseldorf

• since 2000 lives and works as a freelance visual artist in Düsseldorf

• 2002 founding Atelier MG, Düsseldorf

• 2009-2013 Sinnkoerper experiment Marcus Günther




Marcus Günther

Not a long time ago / Vor nicht allzu langer Zeit - 2022


A short animated film about my personal creation myth. My animated film "not a long time ago" is about my personal creation myth. The origin of this work lies in my early childhood imagination of falling to earth and then absorbing the world around me. Coupled with all the clichés of myths and other formative audiovisual experiences I've saved from childhood to this day. My animated film was created from the selection and combination of precisely these perceptions. I experience various adventures together with a stocked hybrid of blobfish and ostrich. There are diabolical, tragicomic, but also poetic moments that take place in my world. Sometimes humorous and sometimes with a bitter undertone. Fictional galaxies from a distant past or future pass us by. My snapshots are always evidence of my own inner quarry, on which bodies, lines and surfaces of imaginary dream worlds are depicted. Whether utopia or anti-utopia, places and worlds are imagined in which fiction always meets social reality. Felt similar to the scenes we encounter in my animated film "not a long time ago". Similar to Aldous Huxley and Thomas More, none of my landscapes can be localized. And why should I? They are my virtual mind games, fed by the visual and acoustic environment that surrounds me every day. Be it real, media or hallucinatory in nature. I combine and assemble fragments from various sources (Internet, newspapers, etc.) to create my own world, in which the seemingly banal and unnoticed acquire a new, spun existence.



Director Statement In a mix of optimism and pessimism, between the realms of pop art and surrealism, I grapple with humans in their environment. The origin of my works is found in my audio-visual experiences, such as films, photos, reports, words, music and dreams. My images emerge from the selection and combination of precisely these perceptions. This includes tragedy, comedy, assent and revolt as well as the seemingly banal and outlandish. My snapshots are always also testimonials from my own internal quarry, on which bodies, lines and surfaces of imaginary dream worlds are depicted. I blend dream and reality, while I merge ostensible contradictions. Every ever-so inconspicuous detail becomes a fuse or umbilical cord. The incredible diversity of impressions in this connection repeatedly allows new things to arise, and because the entirety cannot be depicted, there is still much to assert.

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